![]() The only way to have a higher score early on is to start with a large amount of valueable items, or highly skilled colonists. Your score is based on the value of all items and animals you have in your colony as well as value based on the skills and number of colonists. Difficulty setting (other than the bottom two) really only affects how hard things get at the middle tiers. Similarly, at later stages of the game (usually where you have multiple colonists with lots of bionic parts), there ceases to be any difference between some challenge and extreme since you are already at a score high enough to pull the maximum strength raid. Even at extreme, your first few events will likely be tame just because your score is still low. The main difference between difficulties is how your points are weighted to determine the strength of events. Such as deciding to send you a help request instead of an outright raid if you're under 5 colonists. They have some other minor weighting adjustments based on your point score and adjust further to match the targeted number of colonists, but these aspects are mostly towards deciding what kind of flavor your events have rather than how quickly they ramp up. Randy cycles between on and off every 3-4 days, Phoebe cycles at 10-11 days, Cassandra every 6-7 days. Off days means that you won't really get any events other than minor ones. On days means that multiple events are likely within those days. The main difference between storytellers is mostly how they cycle between on and off days. Even though Randy can give you a poison or psychic ship on your third day, what pops out of it will be a single weaker mechanoid instead of a full platoon. Regardless of difficulty setting, regardless of storyteller. ![]() They all start off slow and ramp things up. This is kinda the way the storytellers are configured as a whole. This makes me think I want to choose Phoebe as my storyteller, but what about the manhunter packs? Any good solutions there? Or have they been toned down since A14?
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